Thursday, 19 May 2011

Discovery

I figured out that people in class around me were making it more difficult for themselves when selecting objects and grouping them, Instead of selecting "all connected" faces and then grouping, you can triple click on the form and then group it.

Change of texutres

I have changed the maze form back to the crumpled paper texture instead of being metal in the previous render and painted the cross form a plain grey.  I think the use of two textures (glossy red paint and crumpled paper) as well as a plain colour gives the elegant, simple look I'm going for.

New Render

I decided to add more detail into my maze so that when I move onto the movement part of the brief, I will be able to move around more instead of coming to dead ends.  I think it also contrasts between the symmetrical shape of the cross and the assymetrical form of the maze better than it did before.  I think the form from a wide shot looks reasonably asthetically pleasing.  I'm just now going to play with colours and textures that make the model more elegant.

Thursday, 5 May 2011

Rationale

My model originated from the symmetry final model I made in project one.  I have kept the central cross shape as the main focus, but added a maze-like structure around it to form an asymmetric composition, as I wanted my model to look less identifiable.  The forms within my model have been created to contrast between lines and peculiar shapes.  I want to explore the idea of getting lost through a maze and finding new and unexplored territory.  As well as this I want to recreate the feeling of being inside a game through movement of  dodging specific forms.

Scene Three-113K

Scene Two-88.07K

Scene One-162.2K