Thursday, 19 May 2011

New Render

I decided to add more detail into my maze so that when I move onto the movement part of the brief, I will be able to move around more instead of coming to dead ends.  I think it also contrasts between the symmetrical shape of the cross and the assymetrical form of the maze better than it did before.  I think the form from a wide shot looks reasonably asthetically pleasing.  I'm just now going to play with colours and textures that make the model more elegant.

Thursday, 5 May 2011

Rationale

My model originated from the symmetry final model I made in project one.  I have kept the central cross shape as the main focus, but added a maze-like structure around it to form an asymmetric composition, as I wanted my model to look less identifiable.  The forms within my model have been created to contrast between lines and peculiar shapes.  I want to explore the idea of getting lost through a maze and finding new and unexplored territory.  As well as this I want to recreate the feeling of being inside a game through movement of  dodging specific forms.

Scene Three-113K

Scene Two-88.07K

Scene One-162.2K