I decided to add more detail into my maze so that when I move onto the movement part of the brief, I will be able to move around more instead of coming to dead ends. I think it also contrasts between the symmetrical shape of the cross and the assymetrical form of the maze better than it did before. I think the form from a wide shot looks reasonably asthetically pleasing. I'm just now going to play with colours and textures that make the model more elegant.
Thursday, 19 May 2011
Tuesday, 10 May 2011
Thursday, 5 May 2011
Rationale
My model originated from the symmetry final model I made in project one. I have kept the central cross shape as the main focus, but added a maze-like structure around it to form an asymmetric composition, as I wanted my model to look less identifiable. The forms within my model have been created to contrast between lines and peculiar shapes. I want to explore the idea of getting lost through a maze and finding new and unexplored territory. As well as this I want to recreate the feeling of being inside a game through movement of dodging specific forms.
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